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340MS #340: Rainglock
Pokémon
#342: Substarr 342MS
341MS
Beatmarine
Submarine Pokémon
#341
341Beatmarine
Type
Water Electric
Unknown
Abilities
Swift Swim or Storm Drain
Gender ratio
50% / 50%
Catch rate
80 (10.5%)
Breeding
Egg group
Water 2
Hatch time
5140 steps
Height
1'08" 0.5 m
0'0" 0 m
Weight
71.7 lbs. 32.5 kg
0 lbs. 0 kg
Base experience yield
54
Leveling rate
Medium Fast
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body03
Footprint
F341
Pokédex color
Yellow
Base friendship
70
Cry


Beatmarine is a dual-type Water/Electric Pokémon.

It evolves into Substarr starting at level 27.

Pokédex Entry Edit

Pokédex entry
Beatmarine sails up to the sun looking for the sea of green which is a place where all its friends are all on board and many more of them live next door.

Game Locations Edit

Availability
None This Pokémon cannot be obtained yet.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve

Base Stats Edit

Stat Range
At Lv. 50 At Lv. 100
HP: 80
140 - 187 270 - 364
Attack: 40
40 - 101 76 - 196
Defense: 70
67 - 134 130 - 262
Sp.Atk: 30
31 - 90 58 - 174
Sp.Def: 40
40 - 101 76 - 196
Speed: 50
49 - 112 94 - 218
Total: 310   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type Effectiveness Edit

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
None
Notes:

Moves Edit

By leveling upEdit

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Bubble Water Special 03030 100100% 30
011 Thunder Shock Electric Special 04040 100100% 30
055 Charming Cry Fairy Special 06060 —% 15
077 Acid Poison Special 05050 100100% 30
099 Magical Leaf Grass Special 06060 —% 20
1212 Whirlpool Water Special 03535 08585% 15
1414 Grass Whistle Grass Status 0000 05555% 15
1717 Bubble Beam Water Special 06565 100100% 20
2020 Charge Beam Electric Special 05050 09090% 10
2222 Sing Normal Status 0000 05555% 15
2525 Uproar Normal Special 09090 100100% 10
2929 Acid Spray Poison Special 04040 100100% 20
3131 Discharge Electric Special 08080 100100% 15
3636 Dive Water Physical 100100 100100% 10
4141 Hyper Voice Normal Special 09090 100100% 10
4545 Wild Charge Electric Physical 09090 100100% 15
4949 Perish Song Normal Status 0000 —% 5
  • Bold indicates a move that gets STAB when used by Beatmarine
  • Italic indicates a move that gets STAB only when used by an evolution of Beatmarine
  • Moves in yellow cannot be learned by any previous evolutions of Beatmarine

By TM/HMEdit

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Water Sprite TM03 Water Pulse Water Special 06060 100}}100% 20
Bag TM Psychic Sprite TM04 Calm Mind Psychic Status 0000 —}}—% 20
Bag TM Poison Sprite TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Ice Sprite TM07 Hail Ice Status 0000 —}}—% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 06060 100}}100% 15
Bag TM Fire Sprite TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Ice Sprite TM13 Ice Beam Ice Special 09090 100}}100% 10
Bag TM Ice Sprite TM14 Blizzard Ice Special 110110 070}}70% 5
Bag TM Normal Sprite TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Psychic Sprite TM16 Light Screen Psychic Status 0000 —}}—% 30
Bag TM Normal Sprite TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite TM20 Safeguard Normal Status 0000 —}}—% 25
Bag TM Normal Sprite TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Electric Sprite TM24 Thunderbolt Electric Special 09090 100}}100% 15
Bag TM Electric Sprite TM25 Thunder Electric Special 110110 070}}70% 10
Bag TM Normal Sprite TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Psychic Sprite TM33 Reflect Psychic Status 0000 —}}—% 30
Bag TM Electric Sprite TM34 Shock Wave Electric Special 06060 —}}—% 20
Bag TM Rock Sprite TM37 Sandstorm Rock Status 0000 —}}—% 10
Bag TM Normal Sprite TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Normal Sprite TM43 Secret Power Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Water Sprite HM03 Surf Water Special 09090 100}}100% 15
Bag TM Rock Sprite HM04 Strength Rock Physical 07070 100}}100% 15
Bag TM Electric Sprite HM05 Flash Electric Special 02020 100}}100% 20
Bag TM Fighting Sprite HM06 Rock Smash Fighting Physical 06060 100}}100% 15
Bag TM Water Sprite HM07 Waterfall Water Physical 08080 100}}100% 15
Bag TM Water Sprite HM08 Dive Water Physical 100100 100}}100% 10
  • Bold indicates a move that gets STAB when used by Beatmarine
  • Italic indicates a move that gets STAB only when used by an evolution of Beatmarine
  • Moves in yellow cannot be learned by any previous evolutions of Beatmarine

By tutoringEdit

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP 
Body Slam Normal Physical 85 100% 15
Flash Cannon Steel Special 80 100% 10
Meme ??? Special 65 100% 15
Metronome Normal Status —% 10
Scald Water Special 80 100% 15
Substitute Normal Status —% 10
Volt Switch Electric Special 70 100% 20
  • Bold indicates a move that gets STAB when used by Beatmarine
  • Italic indicates a move that gets STAB only when used by an evolution of Beatmarine
  • Moves in yellow cannot be learned by any previous evolutions of Beatmarine

By breedingEdit

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
342MS Amnesia Psychic Status —% 20
041MS042MS043MS050MS057MS058MS084MS085MS
093MS094MS224MS225MS231MS234MS241MS343MS
Hydro Pump Water Special 110 80% 5
205MS206MS207MS Iron Defense Steel Status —% 15
172MS Signal Beam Bug Special 75 100% 15
Volt Switch Electric Special 70 100% 20
342MS Zap Cannon Electric Special 120 50% 5
  • Egg moves are currently not implemented!
  • Moves marked with an asterisk (*) must be chain bred onto Beatmarine
  • Bold indicates a move that gets STAB when used by Beatmarine
  • Italic indicates a move that gets STAB only when used by an evolution of Beatmarine

Evolution Edit

341Beatmarine
Unevolved
Beatmarine
 Water  Electric 
Bag Rare Candy Sprite
Level 27
342Substarr
First evolution
Substarr
 Water  Electric 

Sprites Edit

Front Back Front shiny Back shiny
File:GenderM.png 341 341b File:GenderM.png 341s 341sb

Trivia Edit

Design Origin Edit

Beatmarine is a yellow submarine as a reference to The Beatles' song of the same name. Beatmarine also has a black semicircle atop its head akin to the hairstyles of the four members of The Beatles. Beatmarine also appears to be stoned in some fashion, perhaps a reference to the several marijuana references within The Beatles' songs.

Name Origin Edit

Beatmarine is a portmanteau of the popular 60's band The Beatles and submarine, a reference to one of The Beatles' songs, Yellow Submarine.

340MS #340: Rainglock
Pokémon
#342: Substarr 342MS

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