Circle Throw
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  60
Accuracy  90%
Priority  -6
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Foe Foe
Self Ally
May affect anyone but the user
  • Not a TM, HM or Move Tutor move.

Circle Throw is a damage-dealing Fighting-type move.


Circle Throw inflicts damage. Additionally, it will automatically end wild Pokémon battles or, in a trainer battle, it will switch out the opposing Pokémon to the next Pokémon in line that has not fainted. If using this move causes the user to faint (such as if the target is holding a Rocky Helmet or has the ability Rough Skin or Iron Barbs), the target will not be forced to switch. Like Roar and Whirlwind, Circle Throw has decreased priority in battle.

Circle Throw will fail to end wild Pokémon battles or switch out the opposing trainer's Pokémon if it has the ability Suction Cups, is under the effects of Ingrain, or has Substitute set up. It will also fail to end wild Pokémon battles if the user is at a lower level than its target. In a trainer battle, it will also fail to switch out the opposing Pokémon if there isn't another to take its place.


The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.


By leveling upEdit

# Pokémon Type Egg Group Level
#135 135MS Chasumo FightingIC Big Human-Like Human-Like 51
#278 278MS Ubruh GroundIC Big
FightingIC Big
Mineral Human-Like 38
#282 282MS Warudio DarkIC Big
FightingIC Big
Human-Like Flying 44
#283 283MS Docee SteelIC Big Mineral Mineral 15
#284 284MS Donutsteel SteelIC Big Mineral Mineral 15
#349 349MS Warney NormalIC Big Monster Monster 31
#350 350MS Banageddon NormalIC Big Monster Monster 30
  • Bold indicates a Pokémon gains STAB from this move.
  • Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.