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Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost Dark
Steel Fairy
???

The Dark type is one of the nineteen types.

Statistical averagesEdit

OverallEdit

Stat
HP: 77.63
Attack: 87.58
Defense: 77.16
Sp.Atk: 72.42
Sp.Def: 74.58
Speed: 75.37
Total: 464.74


Fully evolvedEdit

Stat
HP: 87.20
Attack: 97.28
Defense: 83.72
Sp.Atk: 82.08
Sp.Def: 82.96
Speed: 83.76
Total: 517


Battle propertiesEdit

Offensive DarkIC Big Defensive
Power Types   Power Types
GhostIC Big
PsychicIC Big
½× DarkIC Big
GhostIC Big
½× DarkIC Big
FairyIC Big
FightingIC Big
BugIC Big
FairyIC Big
FightingIC Big
None PsychicIC Big

PokémonEdit

There are 38 Dark-type Pokémon, which is 9.84% of all Pokémon.

Pure Dark-type PokémonEdit

# Pokémon Type
#097 097MS Euphoreal
Dark Dark
#098 098MS Armowite
Dark Dark
#123 123MS Ogrelord
Dark Dark
#124 124MS Chantruth
Dark Dark
#269 269MS Ebining
Dark Dark
#270 270MS Emplyin
Dark Dark
#327 327MS Shroofle
Dark Dark

Half Dark-type PokémonEdit

Primary Dark-type PokémonEdit

# Pokémon Type
#032 032MS Vandash
Dark Grass
#194 194MS Kekroach
Dark Bug
#195 195MS Rekroach
Dark Bug
#208 208MS Anonymouse
Dark Electric
#219 219MS Embortion
Dark Ghost
#220 220MS Premantom
Dark Ghost
#281 281MS Diobat
Dark Flying
#282 282MS Warudio
Dark Fighting
#326 326MS Grimdak
Dark Steel
#384 384MS Boarnograf
Dark Ground

Secondary Dark-type PokémonEdit

# Pokémon Type
#005 005MS Iguallah
Fire Dark
#006 006MS Lizakbar
Fire Dark
#024 024MS Ebolable
Poison Dark
#043 043MS Monstrap
Water Dark
#052 052MS Chompest
Rock Dark
#086 086MS Flowre
Poison Dark
#087 087MS Florious
Poison Dark
#136 136MS Oilslam
Poison Dark
#137 137MS Isissin
Poison Dark
#159 159MS Felimbus
Flying Dark
#160 160MS Deathorus
Flying Dark
#166 166MS Yedoom
Ice Dark
#172 172MS Mimimie
Water Dark
#230 230MS Vaultevour
Steel Dark
#243 243MS Oreon
Fairy Dark
#297 297MS Araketsu
Bug Dark
#298 298MS Senketula
Bug Dark
#334 334MS Typobop
Rock Dark
#335 335MS Yeerex
Rock Dark
#354 354MS Signot
Ground Dark
#355 355MS Reagain
Ground Dark

MovesEdit

Move Cat. Pwr. Acc. PP Target Description
Assurance Physical 60 100% 10 (max 16)
   
   
Anyone
Does double damage if the foe has already taken damage this turn.
Beat Up Physical 10 100% 10 (max 16)
   
   
Anyone
All party Pokémon join in the attack. The more allies, the more damage.
Bite Physical 60 100% 25 (max 40)
   
   
Anyone
The user bites with vicious fangs. It may make the foe flinch.
Crunch Physical 80 100% 15 (max 24)
   
   
Anyone
The foe is crunched with sharp fangs. It may lower the foe's Sp. Def.
Dark Pulse Special 80 100% 15 (max 24)
   
   
Anyone
The user releases a horrible aura that may also make the foe flinch.
Fake Tears Status 100% 20 (max 32)
   
   
Anyone
The user feigns crying to sharply lower the foe's Sp. Def.
Feint Attack Physical 60 —% 20 (max 32)
   
   
Anyone
The user draws up close to the foe disarmingly, then hits without fail.
Flatter Status 100% 15 (max 24)
   
   
Anyone
Flattery is used to confuse the foe, but its Sp. Atk also rises.
Hone Claws Status —% 15 (max 24)
   
   
Self
The user sharpens its claws to raise its Attack and Accuracy.
Knock Off Physical 65 100% 20 (max 32)
   
   
Anyone
Knocks down the foe's held item to prevent its use during the battle.
Memento Status 100% 10 (max 16)
   
   
Anyone
The user faints, but sharply lowers the foe's Attack and Sp. Atk.
Nasty Plot Status —% 20 (max 32)
   
   
Self
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Night Slash Physical 70 100% 15 (max 24)
   
   
Anyone
The user slashes the foe when it can. It has a high crtical-hit ratio.
Ow The Edge Physical 120 100% 10 (max 16)
   
   
Anyone
The user teleports behind the target and slices, cutting itself as well.
Payback Physical 50 100% 10 (max 16)
   
   
Anyone
An attack move that gains intensity if the target has hurt the user.
Punishment Physical Varies 100% 5 (max 8)
   
   
Anyone
The more the foe has raised its stats, the greater the move's power.
Pursuit Physical 40 100% 20 (max 32)
   
   
Anyone
An attack move that works especially well on a foe that is switching out.
Snarl Special 55 95% 15 (max 24)
   
   
All foes
The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
Snatch Status —% 10 (max 16)
   
   
Self
Steals the effects of the foe's healing or status-changing move.
Sucker Punch Physical 70 100% 5 (max 8)
   
   
Anyone
This move allows the user to strike first, if the foe is readying an attack.
Swindle Special 100 100% 5 (max 8)
   
   
Anyone
Greedily coerces the foe into giving their held item using mind tricks.
Switcheroo Status 100% 10 (max 16)
   
   
Anyone
The user trades held items with the foe faster than the eye can follow.
Taunt Status 100% 20 (max 32)
   
   
Anyone
The foe is taunted into a rage that allows it to use only attack moves.
Thief Physical 60 100% 25 (max 40)
   
   
Anyone
An attack that may take the foe's held item if the user isn't holding one.
Torment Status 100% 15 (max 24)
   
   
Anyone
It enrages the foe, making it incapable of using the same move successively.
  • All details are taken from Generation 7 games where relevant.
  • Target data assumes user is in the lower left.
  • Moves in yellow are exclusive to Pokémon Clover.

Unused movesEdit

Move Cat. Pwr. Acc. PP Target Description
Brutal Swing Physical 60 100% 20 (max 32)
   
   
All but user
The user swings its body around violently to inflict damage on everything in its vicinity.
Embargo Status 100% 15 (max 24)
   
   
Anyone
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
Hyperspace Fury Physical 100 —% 5 (max 8)
   
   
Anyone
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls.
Dark Void Status 50% 10 (max 16)
   
   
All foes
Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
Darkest Lariat Physical 85 100% 10 (max 16)
   
   
Anyone
The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.
Fling Physical Varies 100% 10 (max 16)
   
   
Anyone
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Foul Play Physical 95 100% 15 (max 24)
   
   
Anyone
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
Night Daze Special 85 95% 10 (max 16)
   
   
Anyone
The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.
Parting Shot Status 100% 20 (max 32)
   
   
Anyone
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
Power Trip Physical 20 100% 10 (max 16)
   
   
Anyone
The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
Quash Status 100% 15 (max 24)
   
   
Anyone
The user suppresses the target and makes its move go last.
Throat Chop Physical 80 100% 15 (max 24)
   
   
Anyone
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Topsy-Turvy Status —% 20 (max 32)
   
   
Anyone
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
  • All details are taken from Generation 7 games where relevant.
  • Target data assumes user is in the lower left.
  • Moves in yellow are exclusive to Pokémon Clover.

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