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Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost Dark
Steel Fairy
???

The Electric type is one of the nineteen types.

Statistical averagesEdit

OverallEdit

Stat
HP: 75.69
Attack: 66.21
Defense: 72.28
Sp.Atk: 87.66
Sp.Def: 72.86
Speed: 75.48
Total: 450.17


Fully evolvedEdit

Stat
HP: 84.5
Attack: 77.56
Defense: 82.61
Sp.Atk: 105.17
Sp.Def: 83.56
Speed: 88.61
Total: 522


Battle propertiesEdit

Electric-type Pokémon cannot be paralyzed.

Offensive ElectricIC Big Defensive
Power Types   Power Types
FlyingIC Big
WaterIC Big
½× ElectricIC Big
FlyingIC Big
SteelIC Big
½× DragonIC Big
ElectricIC Big
GrassIC Big
GroundIC Big
GroundIC Big None

PokémonEdit

There are 29 Electric-type Pokémon, which is 7.52% of all Pokémon.

Pure Electric-type PokémonEdit

# Pokémon Type
#048 048MS Ribbizap
Electric Electric
#073 073MS Moostatic
Electric Electric
#074 074MS Mooshock
Electric Electric
#249 249MS Vivaiger
Electric Electric
#347 347MS Preasu
Electric Electric
#348 348MS Undastand
Electric Electric

Half Electric-type PokémonEdit

Primary Electric-type PokémonEdit

# Pokémon Type
#025 025MS Pikotton
Electric Fairy
#127 127MS Jarape
Electric Rock
#128 128MS Spilefree
Electric Ghost
#215 215MS Cozload
Electric Bug
#216 216MS Snugware
Electric Bug
#217 217MS Fleespecs
Electric Bug
#229 229MS Venowatt
Electric Poison
#328 328MS Betacluck
Electric Flying
#329 329MS Thundacock
Electric Flying
#382 382MS Niterpent
Electric Fire

Secondary Electric-type PokémonEdit

# Pokémon Type
#019 019MS Proboskito
Bug Electric
#081 081MS Caracold
Ice Electric
#082 082MS Glacialynx
Ice Electric
#109 109MS Singlets
Psychic Electric
#110 110MS Dubus
Psychic Electric
#111 111MS Tripsius
Psychic Electric
#208 208MS Anonymouse
Dark Electric
#222 222MS Galavire
Steel Electric
#290 290MS Ruselamp
Psychic Electric
#341 341MS Beatmarine
Water Electric
#342 342MS Substarr
Water Electric
#356 356MS Ormite
Rock Electric
#357 357MS Viristal
Rock Electric

MovesEdit

Move Cat. Pwr. Acc. PP Target Description
Charge Status —% 20 (max 32)
   
   
Self
The user charges power to boost the Electric move it uses next.
Charge Beam Special 50 90% 10 (max 16)
   
   
Anyone
The user fires a bundle of electricity that may raise the user's Sp. Atk.
Discharge Special 80 100% 15 (max 24)
   
   
All but user
Electricity is loosed to strike both foes. May also paralyze.
Electroweb Special 55 95% 15 (max 24)
   
   
All foes
The user traps the foe in an electric net. It also lowers the foe's Speed.
Flash Special 20 100% 20 (max 32)
   
   
Anyone
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Overenergize Special 150 100% 5 (max 8)
   
   
Anyone
The user zaps the foe with strong electricity. It restores HP sometimes.
Shock Wave Special 60 —% 20 (max 32)
   
   
Anyone
A rapid jolt of electricity strikes the foe. It can't be evaded.
Spark Physical 65 100% 20 (max 32)
   
   
Anyone
An electrically charged tackle that may also paralyze the foe.
Thunder Special 110 70% 10 (max 16)
   
   
Anyone
A brutal lightning attack that may also leave the foe paralyzed.
Thunder Fang Physical 65 95% 15 (max 24)
   
   
Anyone
The user bites the foe. It may also make the foe flinch, or leave it paralyzed.
Thunder Punch Physical 75 100% 15 (max 24)
   
   
Anyone
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Thunder Shock Special 40 100% 30 (max 48)
   
   
Anyone
An electric shock attack that may also leave the foe paralyzed.
Thunder Wave Status 90% 20 (max 32)
   
   
Anyone
A weak electric shock that is sure to cause paralysis if it hits.
Thunderbolt Special 90 100% 15 (max 24)
   
   
Anyone
A strong electrical attack that may also leave the foe paralyzed.
Volt Switch Special 70 100% 20 (max 32)
   
   
Anyone
After attacking, the user switches places with a party Pokémon.
Volt Tackle Physical 120 100% 15 (max 24)
   
   
Anyone
The user throws an electrified tackle. It hurts the user a little.
Wild Charge Physical 90 100% 15 (max 24)
   
   
Anyone
The user throwns an electrified tackle. It hurts the user a little.
Zap Cannon Special 120 50% 5 (max 8)
   
   
Anyone
An electric blast is fired like a cannon to inflict damage and paralyze.
  • All details are taken from Generation 7 games where relevant.
  • Target data assumes user is in the lower left.
  • Moves in yellow are exclusive to Pokémon Clover.

Unused movesEdit

Move Cat. Pwr. Acc. PP Target Description
Bolt Strike Physical 130 85% 5 (max 8)
   
   
Anyone
The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.
Eerie Impulse Status 100% 15 (max 24)
   
   
Anyone
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric Terrain Status —% 10 (max 16)
   
   
Everyone
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
Electrify Status —% 20 (max 32)
   
   
Anyone
If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
Electro Ball Special Varies 100% 10 (max 16)
   
   
Anyone
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Fusion Bolt Physical 100 100% 5 (max 8)
   
   
Anyone
The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame.
Ion Deluge Status —% 25 (max 40)
   
   
Everyone
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Magnet Rise Status —% 10 (max 16)
   
   
Self
The user levitates using electrically generated magnetism for five turns.
Magnetic Flux Status —% 20 (max 32)
   
   
User and ally
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Nuzzle Physical 20 100% 20 (max 32)
   
   
Anyone
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Parabolic Charge Special 65 100% 20 (max 32)
   
   
All but user
The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
Zing Zap Physical 80 100% 10 (max 16)
   
   
Anyone
A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
  • All details are taken from Generation 7 games where relevant.
  • Target data assumes user is in the lower left.
  • Moves in yellow are exclusive to Pokémon Clover.

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