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Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost Dark
Steel Fairy
???

The Fighting type is one of the nineteen types.

Statistical averagesEdit

OverallEdit

Stat
HP: 79.44
Attack: 109.26
Defense: 80.94
Sp.Atk: 52.24
Sp.Def: 66.97
Speed: 78.35
Total: 467.21


Fully evolvedEdit

Stat
HP: 87.32
Attack: 116.96
Defense: 86.04
Sp.Atk: 57.96
Sp.Def: 74.2
Speed: 86.08
Total: 508.56


Battle propertiesEdit

Offensive FightingIC Big Defensive
Power Types   Power Types
DarkIC Big
IceIC Big
NormalIC Big
RockIC Big
SteelIC Big
½× BugIC Big
DarkIC Big
RockIC Big
½× BugIC Big
FairyIC Big
FlyingIC Big
FightingIC Big
PsychicIC Big
FairyIC Big
FlyingIC Big
PsychicIC Big
GhostIC Big None

PokémonEdit

There are 34 Fighting-type Clovermon, which is 9.07% of all Clovermon.

Pure Fighting-type PokémonEdit

Dex no. Pokémon Type
#034 034MS Armando Fighting Fighting
#035 035MS Muscledude Fighting Fighting
#036 036MS Tripecs Fighting Fighting
#135 135MS Chasumo Fighting Fighting
#152 152MS Reptyke Fighting Fighting
#174 174MS Hulkan Fighting Fighting

Half Fighting-type PokémonEdit

Primary Fighting-type PokémonEdit

Dex no. Pokémon Type
#033 033MS Piguson Fighting Normal
#070 070MS Machmona Fighting Ghost
#153 153MS Rasclobber Fighting Dragon
#154 154MS Batterex Fighting Dragon
#274 274MS Wheygle Fighting Flying
#299 299MS Falcaptain Fighting Flying

Secondary Fighting-type PokémonEdit

Dex no. Pokémon Type
#023 023MS Hazmate Poison Fighting
#055 055MS Spanke Grass Fighting
#056 056MS Anaconduke Grass Fighting
#099 099MS Praunch Water Fighting
#100 100MS Karawn Water Fighting
#101 101MS Mabster Water Fighting
#168 168MS Mudpants Ground Fighting
#169 169MS Mudslacks Ground Fighting
#185 185MS Sonnanos Steel Fighting
#191 191MS Hitmonana Grass Fighting
#193 193MS Barbarkley Rock Fighting
#218 218MS Honrade Fairy Fighting
#223 223MS Galaviste Steel Fighting
#233 233MS Kuuroba Grass Fighting
#244 244MS Farfigtron Fire Fighting
#260 260MS Davyjaws Water Fighting
#277 277MS Bruhkid Ground Fighting
#278 278MS Ubruh Ground Fighting
#282 282MS Warudio Dark Fighting
#288 288MS Socckat Normal Fighting
#296 296MS Hopault Bug Fighting
#380 380MS Funnedong Normal Fighting

MovesEdit

Move Cat. Pwr. Acc. PP Target Description
Arm Thrust Physical 15 100% 20 (max 32)
   
   
Anyone
The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.
Aura Sphere Special 80 —% 20 (max 32)
   
   
Anyone
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
Brick Break Physical 75 100% 15 (max 24)
   
   
Anyone
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Bulk Up Status —% 20 (max 32)
   
   
Self
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
Circle Throw Physical 60 90% 10 (max 16)
   
   
Anyone
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Close Combat Physical 120 100% 5 (max 8)
   
   
Anyone
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Counter Physical Varies 100% 20 (max 32)
   
   
Self
A retaliation move that counters any physical attack, inflicting double the damage taken.
Cross Chop Physical 100 80% 5 (max 8)
   
   
Anyone
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Detect Status —% 5 (max 8)
   
   
Self
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Double Kick Physical 30 100% 30 (max 48)
   
   
Anyone
The target is quickly kicked twice in succession using both feet.
Drain Punch Physical 75 100% 10 (max 16)
   
   
Anyone
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Dynamic Punch Physical 100 50% 5 (max 8)
   
   
Anyone
The user punches the target with full, concentrated power. This confuses the target if it hits.
Focus Blast Special 120 75% 5 (max 8)
   
   
Anyone
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Focus Punch Physical 150 100% 20 (max 32)
   
   
Anyone
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
For You Physical 100 90% 15 (max 24)
   
   
Anyone
An incredibly painful attack that also lowers the target's defense.
Force Palm Physical 60 100% 10 (max 16)
   
   
Anyone
The target is attacked with a shock wave. This may also leave the target with paralysis.
Hammer Arm Physical 100 90% 10 (max 16)
   
   
Anyone
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
High Jump Kick Physical 130 90% 10 (max 16)
   
   
Anyone
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Jump Kick Physical 100 95% 10 (max 16)
   
   
Anyone
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Karate Chop Physical 50 100% 25 (max 40)
   
   
Anyone
The target is attacked with a sharp chop. Critical hits land more easily.
Low Kick Physical Varies 100% 20 (max 32)
   
   
Anyone
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Low Sweep Physical 60 100% 20 (max 32)
   
   
Anyone
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
Mach Punch Physical 40 100% 30 (max 48)
   
   
Anyone
The user throws a punch at blinding speed. This move always goes first.
Power-Up Punch Physical 40 100% 20 (max 32)
   
   
Anyone
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Punch Out Physical 70 100% 10 (max 16)
   
   
Anyone
The user punches out for the day, returning to the trainer.
Revenge Physical 60 100% 10 (max 16)
   
   
Anyone
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Reversal Physical Varies 100% 15 (max 24)
   
   
Anyone
An all-out attack that becomes more powerful the less HP the user has.
Riot Shield Physical 80 100% 10 (max 16)
   
   
Anyone
The user attacks while shielding itself and sets up a Safeguard.
Rock Smash Physical 60 100% 15 (max 24)
   
   
Anyone
The user attacks with a punch. This may also lower the target's Defense stat.
Rolling Kick Physical 60 85% 15 (max 24)
   
   
Anyone
The user lashes out with a quick, spinning kick. This may also make the target flinch.
Seismic Toss Physical Varies 100% 20 (max 32)
   
   
Anyone
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Sky Uppercut Physical 85 90% 15 (max 24)
   
   
Anyone
The user attacks the target with an uppercut thrown skyward with force.
Storm Throw Physical 60 100% 10 (max 16)
   
   
Anyone
The user strikes the target with a fierce blow. This attack always results in a critical hit.
Submission Physical 80 80% 20 (max 32)
   
   
Anyone
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
Superpower Physical 120 100% 5 (max 8)
   
   
Anyone
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
Triple Kick Physical 10 90% 10 (max 16)
   
   
Anyone
A consecutive three-kick attack that becomes more powerful with each successive hit.
Vacuum Wave Special 40 100% 30 (max 48)
   
   
Anyone
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Vital Throw Physical 70 —% 10 (max 16)
   
   
Anyone
The user attacks last. In return, this throw move never misses.
Wake-Up Slap Physical 70 100% 10 (max 16)
   
   
Anyone
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
  • All details are taken from Generation 7 games where relevant.
  • Target data assumes user is in the lower left.
  • Moves in yellow are exclusive to Pokémon Clover.

Unused movesEdit

Move Cat. Pwr. Acc. PP Target Description
Final Gambit Special Varies 100% 5 (max 8)
   
   
Anyone
The user risks everything to attack its target. The user faints but does damage equal to its HP.
Flying Press Physical 100 95% 10 (max 16)
   
   
Anyone
The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
Mat Block Status —% 10 (max 16)
   
   
User and ally
Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Quick Guard Status —% 15 (max 24)
   
   
User and ally
The user protects itself and its allies from priority moves.
Sacred Sword Physical 90 100% 15 (max 24)
   
   
Anyone
The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.
Secret Sword Special 85 100% 10 (max 16)
   
   
Anyone
The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
  • All details are taken from Generation 7 games where relevant.
  • Target data assumes user is in the lower left.
  • Moves in yellow are exclusive to Pokémon Clover.

TriviaEdit

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