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Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost Dark
Steel Fairy
???

The Fighting type is one of the nineteen types.

Statistical averagesEdit

OverallEdit

Stat
HP: 79.44
Attack: 109.26
Defense: 80.94
Sp.Atk: 52.24
Sp.Def: 66.97
Speed: 78.35
Total: 467.21


Fully evolvedEdit

Stat
HP: 87.32
Attack: 116.96
Defense: 86.04
Sp.Atk: 57.96
Sp.Def: 74.2
Speed: 86.08
Total: 508.56


Battle propertiesEdit

Offensive FightingIC Big Defensive
Power Types   Power Types
DarkIC Big
IceIC Big
NormalIC Big
RockIC Big
SteelIC Big
½× BugIC Big
DarkIC Big
RockIC Big
½× BugIC Big
FairyIC Big
FlyingIC Big
FightingIC Big
PsychicIC Big
FairyIC Big
FlyingIC Big
PsychicIC Big
GhostIC Big None

PokémonEdit

There are 34 Fighting-type Clovermon, which is 8.8% of all Clovermon.

Pure Fighting-type PokémonEdit

# Pokémon Type
#034 034MS Armando
Fighting Fighting
#035 035MS Muscledude
Fighting Fighting
#036 036MS Tripecs
Fighting Fighting
#135 135MS Chasumo
Fighting Fighting
#152 152MS Reptyke
Fighting Fighting
#174 174MS Hulkan
Fighting Fighting

Half Fighting-type PokémonEdit

Primary Fighting-type PokémonEdit

# Pokémon Type
#033 033MS Piguson
Fighting Normal
#070 070MS Machmona
Fighting Ghost
#153 153MS Rasclobber
Fighting Dragon
#154 154MS Batterex
Fighting Dragon
#274 274MS Wheygle
Fighting Flying
#299 299MS Falcaptain
Fighting Flying

Secondary Fighting-type PokémonEdit

# Pokémon Type
#023 023MS Hazmate
Poison Fighting
#055 055MS Spanke
Grass Fighting
#056 056MS Anaconduke
Grass Fighting
#099 099MS Praunch
Water Fighting
#100 100MS Karawn
Water Fighting
#101 101MS Mabster
Water Fighting
#168 168MS Mudpants
Ground Fighting
#169 169MS Mudslacks
Ground Fighting
#185 185MS Sonnanos
Steel Fighting
#191 191MS Hitmonana
Grass Fighting
#193 193MS Barbarkley
Rock Fighting
#218 218MS Honrade
Fairy Fighting
#223 223MS Galaviste
Steel Fighting
#233 233MS Kuuroba
Grass Fighting
#244 244MS Farfigtron
Fire Fighting
#260 260MS Davyjaws
Water Fighting
#277 277MS Bruhkid
Ground Fighting
#278 278MS Ubruh
Ground Fighting
#282 282MS Warudio
Dark Fighting
#288 288MS Socckat
Normal Fighting
#296 296MS Hopault
Bug Fighting
#380 380MS Funnedong
Normal Fighting

MovesEdit

Move Cat. Pwr. Acc. PP Target Description
Arm Thrust Physical 15 100% 20 (max 32)
   
   
Anyone
A quick flurry of straight-arm punches that hit two to five times.
Aura Sphere Special 80 —% 20 (max 32)
   
   
Anyone
A blast of aura power is let loose at the foe, it is sure to hit.
Brick Break Physical 75 100% 15 (max 24)
   
   
Anyone
An attack that also breaks any barrier like Light Screen and Reflect.
Bulk Up Status —% 20 (max 32)
   
   
Self
The user bulks up its body to boost both its Attack and Defense stats.
Circle Throw Physical 60 90% 10 (max 16)
   
   
Anyone
The foe is made to switch out with an ally. In the wild, the battle ends.
Close Combat Physical 120 100% 5 (max 8)
   
   
Anyone
The foe is fought up close. It also cuts the user's Defensive stats.
Counter Physical Varies 100% 20 (max 32)
   
   
Self
A retaliation move that counters any physical hit with double the damage.
Cross Chop Physical 100 80% 5 (max 8)
   
   
Anyone
The foe is hit with double chops. It has a high critical-hit ratio.
Detect Status —% 5 (max 8)
   
   
Self
Enables the user to evade all attacks. It may fail if used in succession.
Double Kick Physical 30 100% 30 (max 48)
   
   
Anyone
Two legs are used to quickly kick the foe twice in one turn.
Drain Punch Physical 75 100% 10 (max 16)
   
   
Anyone
A harsh punch that absorbs half the damage it infilcted to restore HP.
Dynamic Punch Physical 100 50% 5 (max 8)
   
   
Anyone
The foe is punched with the user's full power. It confuses the foe if it hits.
Focus Blast Special 120 75% 5 (max 8)
   
   
Anyone
The user unleashes its power. It may also lower the foe's Sp. Def.
Focus Punch Physical 150 100% 20 (max 32)
   
   
Anyone
An attack that is executed last. The user flinches if hit beforehand.
For You Physical 100 90% 15 (max 24)
   
   
Anyone
An incredibly painful attack that also lowers the target's defense.
Force Palm Physical 60 100% 10 (max 16)
   
   
Anyone
The target is attacked with a shock wave. This may also leave the target with paralysis.
Hammer Arm Physical 100 90% 10 (max 16)
   
   
Anyone
The user swings its heavy fist. It also lowers the user's Speed.
High Jump Kick Physical 130 90% 10 (max 16)
   
   
Anyone
A strong jumping knee kick. If it misses, the user is hurt.
Jump Kick Physical 100 95% 10 (max 16)
   
   
Anyone
The user jumps up high, then kicks. If it misses, the user hurts itself.
Karate Chop Physical 50 100% 25 (max 40)
   
   
Anyone
The foe is attacked with a sharp chop. It has a high critical-hit ratio.
Low Kick Physical Varies 100% 20 (max 32)
   
   
Anyone
A low, tripping kick that inflicts more damage on heavier foes.
Low Sweep Physical 60 100% 20 (max 32)
   
   
Anyone
The user attacks the foe's legs, lowering its Speed stats.
Mach Punch Physical 40 100% 30 (max 48)
   
   
Anyone
A punch thrown at blinding speed. It is certain to strike first.
Power-Up Punch Physical 40 100% 20 (max 32)
   
   
Anyone
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Punch Out Physical 70 100% 10 (max 16)
   
   
Anyone
The user punches out for the day, returning to the trainer.
Revenge Physical 60 100% 10 (max 16)
   
   
Anyone
An attack move that gains in intensity if the target has hurt the user.
Reversal Physical Varies 100% 15 (max 24)
   
   
Anyone
An all-out attack that becomes more powerful the less HP the user has.
Riot Shield Physical 80 100% 10 (max 16)
   
   
Anyone
The user attacks while shielding itself and sets up a Safeguard.
Rock Smash Physical 60 100% 15 (max 24)
   
   
Anyone
An attack that may also cut Defense. It can also smash cracked boulders.
Rolling Kick Physical 60 85% 15 (max 24)
   
   
Anyone
A quick kick from a rolling spin. It may make the foe flinch.
Seismic Toss Physical Varies 100% 20 (max 32)
   
   
Anyone
A gravity-fed throw that causes damage matching the user's level.
Sky Uppercut Physical 85 90% 15 (max 24)
   
   
Anyone
The user attacks with an uppercut thrown skywards with force.
Storm Throw Physical 60 100% 10 (max 16)
   
   
Anyone
The user strikes the foe fiercely. It always results in a critical hit.
Submission Physical 80 80% 20 (max 32)
   
   
Anyone
A reckless, full-body throw attack that also hurts the user a little.
Superpower Physical 120 100% 5 (max 8)
   
   
Anyone
A powerful attack, but it also lowers the user's Attack and Defense stats.
Triple Kick Physical 10 90% 10 (max 16)
   
   
Anyone
A 3-kick attack that becomes more powerful with each successive hit.
Vacuum Wave Special 40 100% 30 (max 48)
   
   
Anyone
The user sends a wave of vacuum at the foe. It is certain to strike first.
Vital Throw Physical 70 —% 10 (max 16)
   
   
Anyone
Makes the user attack after the foe. In return, it will not miss.
Wake-Up Slap Physical 70 100% 10 (max 16)
   
   
Anyone
Does double damage to a sleeping foe. It also wakes the foe up, however.
  • All details are taken from Generation 7 games where relevant.
  • Target data assumes user is in the lower left.
  • Moves in yellow are exclusive to Pokémon Clover.

Unused movesEdit

Move Cat. Pwr. Acc. PP Target Description
Final Gambit Special Varies 100% 5 (max 8)
   
   
Anyone
The user risks everything to attack its target. The user faints but does damage equal to its HP.
Flying Press Physical 100 95% 10 (max 16)
   
   
Anyone
The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
Mat Block Status —% 10 (max 16)
   
   
User and ally
Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Quick Guard Status —% 15 (max 24)
   
   
User and ally
The user protects itself and its allies from priority moves.
Sacred Sword Physical 90 100% 15 (max 24)
   
   
Anyone
The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.
Secret Sword Special 85 100% 10 (max 16)
   
   
Anyone
The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
  • All details are taken from Generation 7 games where relevant.
  • Target data assumes user is in the lower left.
  • Moves in yellow are exclusive to Pokémon Clover.

TriviaEdit

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