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056MS #056: Anaconduke
Pokémon
#058: Sjwhale 058MS
057MS
Fishnism
Feminist Pokémon
#057
057Fishnism
Type
Water Psychic
Unknown
Abilities
Rivalry or Synchronize
Gender ratio
12.5% / 87.5%
Catch rate
60 (7.8%)
Breeding
Egg group
Water 2
Hatch time
5355 steps
Height
1'04" 0.4 m
0'0" 0 m
Weight
4.2 lbs. 1.9 kg
0 lbs. 0 kg
Base experience yield
70
Leveling rate
Slow
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body05
Footprint
F057
Pokédex color
Pink
Base friendship
45
Cry


Fishnism is a dual-type Water/Psychic Pokémon.

It evolves into Sjwhale starting at level 35.

BiologyEdit

Fishnism can be found throughout the ocean.

Pokédex EntryEdit

Pokédex entry
This Pokémon is always trying to take rights to their territory. They are often seen destroying things made by males.

Game LocationsEdit

Availability
None This Pokémon cannot be obtained yet.
Always Actuvit City (Surfing)
Actuvit City (Old Rod)
Common Route 20, Outcast Island (Surfing)
Triport City (Old Rod)
Actuvit City, Triport City (Good Rod)
Route 29, Triport City (Super Rod)
Uncommon Routes 6, 18, 21, Triport City (Surfing)
Routes 6, 9, 21, 29, Battle Channel (Good Rod)
Fossil
Rare Routes 19, 29, Lake Virgin (Surfing)
Special
Evolve

Base statsEdit

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 55
54 - 117 103 - 229
Defense: 75
72 - 139 139 - 273
Sp.Atk: 40
40 - 101 76 - 196
Sp.Def: 80
76 - 145 148 - 284
Speed: 85
81 - 150 157 - 295
Total: 395   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type EffectivenessEdit

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
None

MovesEdit

By leveling upEdit

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Bubble Water Special 03030 100100% 30
011 Leer Normal Status 0000 100100% 30
066 Confusion Psychic Special 05050 100100% 25
1111 Rage Normal Physical 02020 100100% 20
1414 Confuse Ray Ghost Status 0000 100100% 10
1919 Mean Look Normal Status 0000 —% 5
2222 Trigger Psychic Special 04040 100100% 15
2323 Bubble Beam Water Special 06565 100100% 20
2727 Psywave Psychic Special 0000 100100% 15
3232 Fake Tears Dark Status 0000 100100% 20
3434 Whirlpool Water Special 03535 08585% 15
3838 Imprison Psychic Status 0000 —% 10
4343 Zen Headbutt Psychic Physical 08080 100100% 15
4747 Covet Normal Physical 06060 100100% 25
5151 Dark Pulse Dark Special 08080 100100% 15
5454 Hydro Pump Water Special 110110 08080% 5
  • Bold indicates a move that gets STAB when used by Fishnism
  • Italic indicates a move that gets STAB only when used by an evolution of Fishnism
  • Moves in yellow cannot be learned by any previous evolutions of Fishnism

By TM/HMEdit

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Water Sprite TM03 Water Pulse Water Special 06060 100}}100% 20
Bag TM Psychic Sprite TM04 Calm Mind Psychic Status 0000 —}}—% 20
Bag TM Poison Sprite TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Ice Sprite TM07 Hail Ice Status 0000 —}}—% 10
Bag TM Fighting Sprite TM08 Bulk Up Fighting Status 0000 —}}—% 20
Bag TM Normal Sprite TM10 Hidden Power Normal Special 06060 100}}100% 15
Bag TM Dark Sprite TM12 Taunt Dark Status 0000 100}}100% 20
Bag TM Ice Sprite TM13 Ice Beam Ice Special 09090 100}}100% 10
Bag TM Ice Sprite TM14 Blizzard Ice Special 110110 070}}70% 5
Bag TM Normal Sprite TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Psychic Sprite TM16 Light Screen Psychic Status 0000 —}}—% 30
Bag TM Normal Sprite TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite TM20 Safeguard Normal Status 0000 —}}—% 20
Bag TM Normal Sprite TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Steel Sprite TM23 Iron Tail Steel Physical 100100 080}}80% 15
Bag TM Normal Sprite TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Psychic Sprite TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Ghost Sprite TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Dark Sprite TM41 Torment Dark Status 0000 100}}100% 15
Bag TM Normal Sprite TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Normal Sprite TM43 Secret Power Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite TM46 Thief Dark Physical 06060 100}}100% 25
Bag TM Water Sprite HM03 Surf Water Special 09090 100}}100% 15
Bag TM Water Sprite HM07 Waterfall Water Physical 08080 100}}100% 15
Bag TM Water Sprite HM08 Dive Water Physical 100100 100}}100% 10
  • Bold indicates a move that gets STAB when used by Fishnism
  • Italic indicates a move that gets STAB only when used by an evolution of Fishnism
  • Moves in yellow cannot be learned by any previous evolutions of Fishnism

By tutoringEdit

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP 
Dark Pulse Dark Special 80 100% 15
Meme ??? Special 65 100% 15
Metronome Normal Status —% 10
Scald Water Special 80 100% 15
Substitute Normal Status —% 10
  • Bold indicates a move that gets STAB when used by Fishnism
  • Italic indicates a move that gets STAB only when used by an evolution of Fishnism
  • Moves in yellow cannot be learned by any previous evolutions of Fishnism

By breedingEdit

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
058MS Belly Drum Normal Status —% 10
041MS042MS043MS Block Normal Status —% 5
058MS Future Sight Psychic Special 120 100% 10
050MS Mud Sport Ground Status —% 15
058MS Sleep Talk Normal Status —% 10
058MS Snore Normal Special 50 100% 15
058MS Stomp Normal Physical 65 100% 20
258MS259MS260MS Sucker Punch Dark Physical 70 100% 5
057MS058MS Zen Headbutt Psychic Physical 80 100% 15
  • Egg moves are currently not implemented!
  • Moves marked with an asterisk (*) must be chain bred onto Fishnism
  • Bold indicates a move that gets STAB when used by Fishnism
  • Italic indicates a move that gets STAB only when used by an evolution of Fishnism

EvolutionEdit

057Fishnism
Unevolved
Fishnism
 Water  Psychic 
Bag Rare Candy Sprite
Level 35
058Sjwhale
First evolution
Sjwhale
 Water  Psychic 

SpritesEdit

Front Back Front shiny Back shiny
File:GenderM.png 057 057b File:GenderM.png 057s 057sb

TriviaEdit

Design originEdit

Fishnism is based off a radical feminist and has a "hashtag" possibly referencing self-harm scars on its back to recognize fighting for social justice on social media.

Name originEdit

Fishnism is a portmanteau of fish and feminism.

056MS #056: Anaconduke
Pokémon
#058: Sjwhale 058MS

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