FANDOM


Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost Dark
Steel Fairy
???

The Normal type is one of the nineteen types.

Statistical averagesEdit

OverallEdit

Stat
HP: 83.42
Attack: 73.93
Defense: 74
Sp.Atk: 56.82
Sp.Def: 69.62
Speed: 71.62
Total: 429.42


Fully evolvedEdit

Stat
HP: 98.88
Attack: 88.33
Defense: 89.88
Sp.Atk: 65.75
Sp.Def: 83.08
Speed: 82.25
Total: 508.17


Battle propertiesEdit

Offensive NormalIC Big Defensive
Power Types   Power Types
None ½× None
½× RockIC Big
SteelIC Big
FightingIC Big
GhostIC Big GhostIC Big

PokémonEdit

There are 45 Normal-type Pokémon, which is 11.66% of all Pokémon.

Pure Normal-type PokémonEdit

# Pokémon Type
#010 010MS Squirrap
Normal Normal
#011 011MS Gampster
Normal Normal
#030 030MS Maymay
Normal Normal
#031 031MS Memenace
Normal Normal
#037 037MS Semdrop
Normal Normal
#053 053MS Masdawg
Normal Normal
#063 063MS Conchilla
Normal Normal
#161 161MS Knogoat
Normal Normal
#162 162MS Knogrinyu
Normal Normal
#196 196MS Ricosheep
Normal Normal
#197 197MS Ricosuave
Normal Normal
#210 210MS Ninoop
Normal Normal
#261 261MS Humpunny
Normal Normal
#262 262MS Bunnorgy
Normal Normal
#349 349MS Warney
Normal Normal
#350 350MS Banageddon
Normal Normal
#351 351MS Acufront
Normal Normal
#378 378MS Lankong
Normal Normal

Half Normal-type PokémonEdit

Primary Normal-type PokémonEdit

# Pokémon Type
#012 012MS Kengeon
Normal Flying
#013 013MS Frieden
Normal Flying
#014 014MS Corooster
Normal Flying
#026 026MS Birdhouse
Normal Flying
#038 038MS Semrust
Normal Ground
#054 054MS Pasdawg
Normal Steel
#064 064MS Haremit
Normal Rock
#071 071MS Bacub
Normal Fire
#072 072MS Urswine
Normal Fire
#138 138MS Stuffowl
Normal Flying
#139 139MS Durkey
Normal Flying
#140 140MS Upchucken
Normal Flying
#211 211MS Draconius
Normal Dragon
#263 263MS Emelgy
Normal Flying
#273 273MS Flipbird
Normal Flying
#288 288MS Socckat
Normal Fighting
#353 353MS Shiggydig
Normal Ground
#368 368MS Sesquatch
Normal Ghost
#379 379MS Ballankey
Normal Flying
#380 380MS Funnedong
Normal Fighting

Secondary Normal-type PokémonEdit

# Pokémon Type
#033 033MS Piguson
Fighting Normal
#049 049MS Elephas
Psychic Normal
#050 050MS Seamapan
Water Normal
#106 106MS Sabreck
Rock Normal
#107 107MS Huntabre
Rock Normal
#248 248MS Jewipede
Bug Normal
#360 360MS Pearchie
Grass Normal

MovesEdit

Move Cat. Pwr. Acc. PP Target Description
Acupressure Status —% 30 (max 48)
   
   
User or ally
The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
Assist Status —% 20 (max 32)
   
   
Self
The user randomly picks and uses a move of an allied Pokémon.
Attract Status 100% 15 (max 24)
   
   
Anyone
If it is the other gender, the foe is made infatuated and unlikely to attack.
Barrage Physical 20 85% 20 (max 32)
   
   
Anyone
Round objects are hurled at the foe to strike two to five times.
Baton Pass Status —% 40 (max 64)
   
   
Self
The user switches out, passing along any stat changes to the new battler.
Belly Drum Status —% 10 (max 16)
   
   
Self
The user maximizes its Attack stat at the cost of half its full HP.
Bide Physical Varies —% 10 (max 16)
   
   
Self
The user endures attacks for two turns, then strikes back double.
Bind Physical 15 85% 20 (max 32)
   
   
Anyone
A long body or tentacles are used to bind the foe for two to five turns.
Block Status —% 5 (max 8)
   
   
Anyone
The user blocks the foe's way with arms spread wide to prevent escape.
Body Slam Physical 85 100% 15 (max 24)
   
   
Anyone
The user drops its full body on the foe. It may leave the foe paralyzed.
Boomburst Special 140 100% 10 (max 16)
   
   
All but user
The user emits a terrible soundwave that hits everything around it.
Camouflage Status —% 20 (max 32)
   
   
Self
Alters the user's type depending on the location's terrain.
Comet Punch Physical 18 85% 15 (max 24)
   
   
Anyone
The foe is hit with a flurry of punches that strike two to five times.
Constrict Physical 10 100% 35 (max 56)
   
   
Anyone
The foe is attacked with long tentacles or vines. It may lower Speed.
Conversion Status —% 30 (max 48)
   
   
Self
The user changes its type to match the type of one of its moves.
Conversion 2 Status —% 30 (max 48)
   
   
Anyone
The user changes type to make itself resistant to the last attack it took.
Copycat Status —% 20 (max 32)
   
   
Self
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Covet Physical 60 100% 25 (max 40)
   
   
Anyone
A cutely executed attack that also steals the foe's hold item.
Crush Claw Physical 75 95% 10 (max 16)
   
   
Anyone
The foe is attacked with sharp claws. It may also lower the foe's Defense.
Defense Curl Status —% 40 (max 64)
   
   
Self
The user curls up to conceal weak spots and raise its Defense stat.
Disable Status 100% 20 (max 32)
   
   
Anyone
For a few turns, it prevents the foe from using the move it last used.
Dizzy Punch Physical 70 100% 10 (max 16)
   
   
Anyone
The foe is hit with a rhythmic punch that may leave it confused.
Double Hit Physical 35 90% 10 (max 16)
   
   
Anyone
The foe is struck with a long tail, vines, etc. Twice in one turn.
Double Slap Physical 15 85% 10 (max 16)
   
   
Anyone
The foe is slapped repeatedly, back and forth, two to five times.
Double Team Status —% 15 (max 24)
   
   
Self
The user creates illusory copies of itself to raise its evasiveness.
Double-Edge Physical 120 100% 15 (max 24)
   
   
Anyone
A reckless, life-risking tackle that also hurts the user a little.
Egg Bomb Physical 110 85% 10 (max 16)
   
   
Anyone
A large egg is hurled with great force at the foe to inflict damage.
Encore Status 100% 5 (max 8)
   
   
Anyone
Makes the foe use the move it last used repeatedly for two to six turns.
Endeavor Physical Varies 100% 5 (max 8)
   
   
Anyone
Gains power the fewer HP the user has compared with the foe.
Endure Status —% 10 (max 16)
   
   
Self
The user endures any hit with 1 HP left. It may fail if used in succession.
Explosion Physical 250 100% 5 (max 8)
   
   
All but user
The user explodes to inflict terrible damage even while fainting itself.
Extreme Speed Physical 80 100% 5 (max 8)
   
   
Anyone
A blindingly speedy charge attack that always goes before any other.
Facade Physical 70 100% 20 (max 32)
   
   
Anyone
An attack that is boosted if user is burned, poisoned, or paralyzed.
Fake Out Physical 40 100% 10 (max 16)
   
   
Anyone
An attack that hits first and causes flinching. Usable only on 1st turn.
False Swipe Physical 40 100% 40 (max 64)
   
   
Anyone
A restrained attack that always leaves the foe with at least 1 HP.
Flail Physical Varies 100% 15 (max 24)
   
   
Anyone
A desperate attack that becomes more powerful the less HP the user has.
Focus Energy Status —% 30 (max 48)
   
   
Self
The user takes a deep breath and focuses to raise its critical-hit ratio.
Follow Me Status —% 20 (max 32)
   
   
Self
The user draws attention to itself, making foes attack only the user.
Foresight Status —% 40 (max 64)
   
   
Anyone
Completely negates the foe's efforts to heighten its ability to evade.
Frustration Physical Varies 100% 20 (max 32)
   
   
Anyone
This attack move grows more powerful the less the user likes its Trainer.
Fury Attack Physical 15 85% 20 (max 32)
   
   
Anyone
The foe is jabbed repeatedly with a horn or beak two to five times.
Fury Swipes Physical 18 80% 15 (max 24)
   
   
Anyone
The foe is raked with sharp claws or scythes two to five times.
Giga Impact Physical 150 90% 5 (max 8)
   
   
Anyone
A severely damaging attack that makes the user rest on the next turn.
Glare Status 100% 30 (max 48)
   
   
Anyone
The user intimidates the foe with the pattern on its belly to cause paralysis.
Growl Status 100% 40 (max 64)
   
   
All foes
The user growls in a cute way, making the foe lower its Attack. stat.
Growth Status —% 20 (max 32)
   
   
Self
The user's body is forced to grow, raising the Sp. Atk stat.
Guillotine Physical 30% 5 (max 8)
   
   
Anyone
A vicious tearing attack with pincers. The foe will faint if it hits.
Harden Status —% 30 (max 48)
   
   
Self
The user stiffens all the muscles in its body to raise its Defense stat.
Headbutt Physical 70 100% 15 (max 24)
   
   
Anyone
The user sticks its head out and rams. It may make the foe flinch.
Heal Bell Status —% 5 (max 8)
   
   
User and ally
A soothing bell chimes to heal the status problems of all allies.
Helping Hand Status —% 20 (max 32)
   
   
Ally
A move that boosts the power of the ally's attack in a battle.
Hidden Power Special 60 100% 15 (max 24)
   
   
Anyone
An attack that varies in type and intensity depending on the user.
Horn Attack Physical 65 100% 25 (max 40)
   
   
Anyone
The foe is jabbed with a sharply pointed horn to inflict damage.
Horn Drill Physical 30% 5 (max 8)
   
   
Anyone
The horn is rotated like a drill to ram. The foe will faint if it hits.
Howl Status —% 40 (max 64)
   
   
Self
The user howls to raise its spirit and boost its Attack stat.
Hyper Beam Special 150 90% 5 (max 8)
   
   
Anyone
A severely damaging attack that makes the user rest on the next turn.
Hyper Fang Physical 80 90% 15 (max 24)
   
   
Anyone
The foe is attacked with sharp fangs. It may make the foe flinch.
Hyper Voice Special 90 100% 10 (max 16)
   
   
All foes
The user lets loose a horribly loud shout with the power to damage.
Leer Status 100% 30 (max 48)
   
   
All foes
The foe is given an intimidating look that lowers its Defense stat.
Lock-On Status —% 5 (max 8)
   
   
Anyone
The user locks on to the foe, making the next move sure to hit.
Lovely Kiss Status 75% 10 (max 16)
   
   
Anyone
The user forces a kiss on the foe with a scary face that induces sleep.
Mean Look Status —% 5 (max 8)
   
   
Anyone
The foe is fixed with a mean look that prevents it from escaping.
Mega Kick Physical 120 75% 5 (max 8)
   
   
Anyone
The foe is attacked by a kick fired with muscle-packed power.
Mega Punch Physical 80 85% 20 (max 32)
   
   
Anyone
The foe is slugged by a punch thrown with muscle-packed power.
Metronome Status —% 10 (max 16)
   
   
Self
Waggles a finger and stimulates the brain into using any move at random.
Milk Drink Status —% 10 (max 16)
   
   
Self
Heals the user by up to half its full HP. It can be used to heal an ally.
Mimic Status —% 10 (max 16)
   
   
Anyone
The user copies the move last used by the foe for the rest of the battle.
Mind Reader Status —% 5 (max 8)
   
   
Anyone
The user predicts the foe's action to ensure its next attack hits.
Minimize Status —% 10 (max 16)
   
   
Self
The user compresses all the cells in its body to raise its evasiveness.
Morning Sun Status —% 5 (max 8)
   
   
Self
Restores the user's HP. The amount of HP regained varies with the weather.
Nature Power Status —% 20 (max 32)
   
   
Anyone
An attack that changes type depending on the user's location.
Odor Sleuth Status —% 40 (max 64)
   
   
Anyone
Completely negates the foe's efforts to heighten its ability to evade.
Pain Split Status —% 20 (max 32)
   
   
Anyone
The user adds its HP to the foe's HP, then equally shares the total HP.
Pay Day Physical 40 100% 20 (max 32)
   
   
Anyone
Numerous coins are hurled at the foe. Money is earned after battle.
Perish Song Status —% 5 (max 8)
   
   
Everyone
Any battler that hears this faints in three turns unless it switches.
Pound Physical 40 100% 35 (max 56)
   
   
Anyone
A physical attack delivered with a long tail or a foreleg, etc.
Present Physical Varies 90% 15 (max 24)
   
   
Anyone
The foe is given a booby-trapped gift. It restores HP sometimes, however.
Protect Status —% 10 (max 16)
   
   
Self
Enables the user to evade all attacks. It may fail if used in succession.
Psych Up Status —% 10 (max 16)
   
   
Anyone
The user hypnotizes itself into copying any stat change made by the foe.
Quick Attack Physical 40 100% 30 (max 48)
   
   
Anyone
An almost invisibly fast attack that is certain to strike first.
Rage Physical 20 100% 20 (max 32)
   
   
Anyone
An attack that becomes stronger each time the user is hit in battle.
Rapid Spin Physical 20 100% 40 (max 64)
   
   
Anyone
An attack that frees the user from Bind, Wrap, Leech Seed, and Spikes.
Razor Wind Special 80 100% 10 (max 16)
   
   
All foes
Blades of wind hit the foe on the 2nd turn. It has a high critical-hit ratio.
Recover Status —% 10 (max 16)
   
   
Self
A self-healing move that restores HP by up to half of the user's maximum HP.
Recycle Status —% 10 (max 16)
   
   
Self
A move that recycles a used item for use once more.
Refresh Status —% 20 (max 32)
   
   
Self
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Return Physical Varies 100% 20 (max 32)
   
   
Anyone
This attack move grows more powerful the more the user likes its Trainer.
Roar Status —% 20 (max 32)
   
   
Anyone
The foe is made to switch out with an ally. In the wild, the battle ends.
Safeguard Status —% 25 (max 40)
   
   
User and ally
It protects the user's party from all status problems for five turns.
Scary Face Status 90% 10 (max 16)
   
   
Anyone
Frightens the foe with a scary face to sharply reduce its Speed.
Scratch Physical 40 100% 35 (max 56)
   
   
Anyone
Hard, pointed, and sharp claws rake the foe.
Screech Status 85% 40 (max 64)
   
   
Anyone
An ear-splitting screech is emitted to sharply reduce the foe's Defense.
Secret Power Physical 70 100% 20 (max 32)
   
   
Anyone
An attack that may have an additional effect that varies with the terrain.
Self-Destruct Physical 200 100% 5 (max 8)
   
   
All but user
The user blows up to inflict severe damage, even making itself faint.
Sharpen Status —% 30 (max 48)
   
   
Self
The user reduces its polygon count to sharpen edges and raise Attack.
Shell Smash Status —% 15 (max 24)
   
   
Self
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
Sing Status 55% 15 (max 24)
   
   
Anyone
A soothing song in a calming voice lulls the foe into a deep slumber.
Sketch Status —% 1 (max 1)
   
   
Anyone
This move copies the move last used by the foe, then disappears.
Skull Bash Physical 130 100% 10 (max 16)
   
   
Anyone
The user raises its Defense in the 1st turn, then attacks in the 2nd turn.
Slack Off Status —% 10 (max 16)
   
   
Self
The user slacks off and restores its HP by half its full HP.
Slam Physical 80 75% 20 (max 32)
   
   
Anyone
The foe is struck with a long tail, vines, etc.
Slash Physical 70 100% 20 (max 32)
   
   
Anyone
The foe is slashed with claws, etc. It has a high critical-hit ratio.
Sleep Talk Status —% 10 (max 16)
   
   
Self
While asleep, the user randomly uses one of the moves it knows.
Smelling Salts Physical 70 100% 10 (max 16)
   
   
Anyone
Doubly effective on a paralyzed foe, but it also cures the foe's paralysis.
Smokescreen Status 100% 20 (max 32)
   
   
Anyone
An obscuring cloud of smoke or ink reduces the foe's accuracy.
Snore Special 50 100% 15 (max 24)
   
   
Anyone
An attack that can be used only while asleep. It may cause flinching.
Softboiled Status —% 10 (max 16)
   
   
Self
Heals the user by up to half its full HP. It can be used to heal an ally.
Sonic Boom Special 90% 20 (max 32)
   
   
Anyone
The foe is hit with a shock wave that always inflicts 20-HP damage.
Spike Cannon Physical 20 100% 15 (max 24)
   
   
Anyone
Sharp spikes are fired at the foe to strike two to five times.
Spit Up Special Varies 100% 10 (max 16)
   
   
Anyone
The power built using Stockpile is released at once for attack.
Splash Status —% 40 (max 64)
   
   
Self
The user just flops and splashes around without having any effect.
Stockpile Status —% 20 (max 32)
   
   
Self
The user charges up power for use later. It can be used three times.
Stomp Physical 65 100% 20 (max 32)
   
   
Anyone
The foe is stomped with a big foot. It may make the foe flinch.
Struggle Physical 50 —% 1 (max 1)
   
   
Any foe
An attack that is used only if there is no PP. It also hurts the user.
Substitute Status —% 10 (max 16)
   
   
Self
The user creates a decoy using one-quarter of its full HP.
Super Fang Physical Varies 90% 10 (max 16)
   
   
Anyone
The user attacks with sharp fangs and halves the foe's HP.
Supersonic Status 55% 20 (max 32)
   
   
Anyone
The user generates odd sound waves. It may confuse the foe.
Swagger Status 85% 15 (max 24)
   
   
Anyone
A move that makes the foe confused, but also sharply raises its Attack.
Swallow Status —% 10 (max 16)
   
   
Self
The energy it built using Stockpile is absorbed to restore HP.
Sweet Scent Status 100% 20 (max 32)
   
   
All foes
Allures the foe to reduce evasiveness. It also attracts wild Pokémon.
Swift Special 60 —% 20 (max 32)
   
   
All foes
Star-shaped rays that never miss are fired at all foes in battle.
Swords Dance Status —% 20 (max 32)
   
   
Self
A frenetic dance of fighting. It sharply raises the Attack stat.
Tackle Physical 40 100% 35 (max 56)
   
   
Anyone
A physical attack in which the user charges, full body, into the foe.
Tail Whip Status 100% 30 (max 48)
   
   
All foes
The user wags its tail cutely, making the foe lower its Defense stat.
Take Down Physical 90 85% 20 (max 32)
   
   
Anyone
A reckless, full-body charge attack that also hurts the user a little.
Teeter Dance Status 100% 20 (max 32)
   
   
All but user
A wobbly dance that confuses all the Pokémon in battle.
Thrash Physical 120 100% 10 (max 16)
   
   
Self
The user rampages about for two to three turns, then becomes confused.
Tickle Status 100% 20 (max 32)
   
   
Anyone
The foe is made to laugh, reducing its Attack and Defense stats.
Transform Status —% 10 (max 16)
   
   
Anyone
The user transforms into a copy of the foe with even the same move set.
Tri Attack Special 80 100% 10 (max 16)
   
   
Anyone
A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe.
Uproar Special 90 100% 10 (max 16)
   
   
Self
The user attacks in an uproar that prevents sleep for two to five turns.
Vice Grip Physical 55 100% 30 (max 48)
   
   
Anyone
Huge, impressive pincers grip and squeeze the foe.
Weather Ball Special 50 100% 10 (max 16)
   
   
Anyone
An attack that varies in power and type depending on the weather.
Whirlwind Status —% 20 (max 32)
   
   
Anyone
The foe is made to switch out with an ally. In the wild, the battle ends.
Wish Status —% 10 (max 16)
   
   
Self
A self-healing move that restores half the full HP on the next turn.
Work Up Status —% 30 (max 48)
   
   
Self
The user rouses itself to raise its Attack and Sp. Atk stats.
Wrap Physical 15 90% 20 (max 32)
   
   
Anyone
A long body or vines are used to wrap the foe for two to five turns.
Yawn Status —% 10 (max 16)
   
   
Anyone
A huge yawn lulls the foe into falling asleep on the next turn.
  • All details are taken from Generation 7 games where relevant.
  • Target data assumes user is in the lower left.
  • Moves in yellow are exclusive to Pokémon Clover.

Unused movesEdit

Move Cat. Pwr. Acc. PP Target Description
After You Status —% 15 (max 24)
   
   
Anyone
The user helps the target and makes it use its move right after the user.
Bestow Status —% 15 (max 24)
   
   
Anyone
The user passes its held item to the target when the target isn't holding an item.
Captivate Status 100% 20 (max 32)
   
   
All foes
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Celebrate Status —% 40 (max 64)
   
   
Self
The Pokémon congratulates you on your special day!
Chip Away Physical 70 100% 20 (max 32)
   
   
Anyone
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
Confide Status —% 20 (max 32)
   
   
Anyone
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Crush Grip Physical Varies 100% 5 (max 8)
   
   
Anyone
The target is crushed with great force. The more HP the target has left, the greater this move's power.
Echoed Voice Special 40 100% 15 (max 24)
   
   
Anyone
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
Entrainment Status 100% 15 (max 24)
   
   
Anyone
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Feint Physical 30 100% 10 (max 16)
   
   
Anyone
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Happy Hour Status —% 30 (max 48)
   
   
User and ally
Using Happy Hour doubles the amount of prize money received after battle.
Head Charge Physical 120 100% 15 (max 24)
   
   
Anyone
The user charges its head into its target, using its powerful guard hair. This also damages the user a little.
Hold Back Physical 40 100% 40 (max 64)
   
   
Anyone
The user holds back when it attacks, and the target is left with at least 1 HP.
Hold Hands Status —% 40 (max 64)
   
   
Ally
The user and an ally hold hands. This makes them very happy.
Judgment Special 100 100% 10 (max 16)
   
   
Anyone
The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding.
Laser Focus Status —% 30 (max 48)
   
   
Self
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Last Resort Physical 140 100% 5 (max 8)
   
   
Anyone
This move can be used only after the user has used all the other moves it knows in the battle.
Lucky Chant Status —% 30 (max 48)
   
   
User and ally
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
Me First Status —% 20 (max 32)
   
   
Any foe
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
Multi-Attack Physical 90 100% 10 (max 16)
   
   
Anyone
Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type.
Natural Gift Physical Varies 100% 15 (max 24)
   
   
Anyone
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Noble Roar Status 100% 30 (max 48)
   
   
Anyone
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
Play Nice Status —% 20 (max 32)
   
   
Anyone
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Reflect Type Status —% 15 (max 24)
   
   
Anyone
The user reflects the target's type, making it the same type as the target.
Relic Song Special 75 100% 10 (max 16)
   
   
All foes
The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.
Retaliate Physical 70 100% 5 (max 8)
   
   
Anyone
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Revelation Dance Special 90 100% 15 (max 24)
   
   
Anyone
The user attacks the target by dancing very hard. The user's type determines the type of this move.
Rock Climb Physical 90 85% 20 (max 32)
   
   
Anyone
The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Round Special 60 100% 15 (max 24)
   
   
Anyone
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Simple Beam Status 100% 15 (max 24)
   
   
Anyone
The user's mysterious psychic wave changes the target's Ability to Simple.
Spotlight Status —% 15 (max 24)
   
   
Anyone
The user shines a spotlight on the target so that only the target will be attacked during the turn.
Tail Slap Physical 25 85% 10 (max 16)
   
   
Anyone
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
Tearful Look Status —% 20 (max 32)
   
   
Anyone
The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
Techno Blast Special 120 100% 5 (max 8)
   
   
Anyone
The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds.
Trump Card Special Varies —% 5 (max 8)
   
   
Anyone
The fewer PP this move has, the greater its power.
Wring Out Special Varies 100% 5 (max 8)
   
   
Anyone
The user powerfully wrings the target. The more HP the target has, the greater the move's power.
  • All details are taken from Generation 7 games where relevant.
  • Target data assumes user is in the lower left.
  • Moves in yellow are exclusive to Pokémon Clover.

Trivia Edit

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.