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Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost Dark
Steel Fairy
???

The Psychic type is one of the nineteen types.

Statistical averagesEdit

OverallEdit

Stat
HP: 80.87
Attack: 65.37
Defense: 82.47
Sp.Atk: 88.77
Sp.Def: 89.6
Speed: 73.17
Total: 480.23


Fully evolvedEdit

Stat
HP: 88.76
Attack: 73.19
Defense: 91.86
Sp.Atk: 97.86
Sp.Def: 98.29
Speed: 80.71
Total: 530.67


Battle propertiesEdit

Offensive PsychicIC Big Defensive
Power Types   Power Types
FightingIC Big
PoisonIC Big
½× FightingIC Big
PsychicIC Big
½× PsychicIC Big
SteelIC Big
BugIC Big
DarkIC Big
GhostIC Big
DarkIC Big None

PokémonEdit

There are 30 Normal-type Pokémon, which is 7.77% of all Pokémon.

Pure Psychic-type PokémonEdit

# Pokémon Type
#133 133MS Ayylamo
Psychic Psychic
#201 201MS Futabafont
Psychic Psychic
#226 226MS Lasslee
Psychic Psychic
#227 227MS Wifemin
Psychic Psychic
#271 271MS Upbote
Psychic Psychic
#272 272MS Upbeddit
Psychic Psychic

Half Psychic-type PokémonEdit

Primary Psychic-type PokémonEdit

# Pokémon Type
#049 049MS Elephas
Psychic Normal
#109 109MS Singlets
Psychic Electric
#110 110MS Dubus
Psychic Electric
#111 111MS Tripsius
Psychic Electric
#184 184MS Piicee
Psychic Poison
#228 228MS Uwotto
Psychic Steel
#289 289MS Egylamp
Psychic Fire
#290 290MS Ruselamp
Psychic Electric
#308 308MS Shiriman
Psychic Fairy
#332 332MS Illuminowl
Psychic Flying
#333 333MS Illumatrix
Psychic Flying
#383 383MS Griforwork
Psychic Flying

Secondary Psychic-type PokémonEdit

# Pokémon Type
#057 057MS Fishnism
Water Psychic
#058 058MS Sjwhale
Water Psychic
#076 076MS Deemdow
Ghost Psychic
#077 077MS Dowster
Ghost Psychic
#144 144MS Evacycle
Steel Psychic
#171 171MS Lossolith
Steel Psychic
#292 292MS Tunakking
Fire Psychic
#306 306MS Jerkle
Rock Psychic
#307 307MS Faptime
Rock Psychic
#319 319MS Confirmabi
Grass Psychic
#367 367MS Biteki
Ice Psychic
#386 386MS Tentaquil
Bug Psychic

MovesEdit

Move Cat. Pwr. Acc. PP Target Description
Agility Status —% 30 (max 48)
   
   
Self
The user relaxes and lightens its body to sharply boost its Speed.
Amnesia Status —% 20 (max 32)
   
   
Self
Forgets about something and sharply raises Sp. Def.
Barrier Status —% 20 (max 32)
   
   
Self
The user throws up a sturdy wall that sharply raises its Defense stat.
Calm Mind Status —% 20 (max 32)
   
   
Self
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Confusion Special 50 100% 25 (max 40)
   
   
Anyone
A weak telekinetic attack that may also leave the foe confused.
Cosmic Power Status —% 20 (max 32)
   
   
Self
The user absorbs a mystic power to raise its Defense and Sp. Def.
Dream Eater Special 100 100% 15 (max 24)
   
   
Anyone
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Extrasensory Special 80 100% 20 (max 32)
   
   
Anyone
The user attacks with an odd power that may make the foe flinch.
Future Sight Special 120 100% 10 (max 16)
   
   
Anyone
Two turns after this move is used, the foe is attacked psychically.
Heal Pulse Status —% 10 (max 16)
   
   
Anyone
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
Heart Stamp Physical 60 100% 25 (max 40)
   
   
Anyone
The foe is hit after a cute act. It may also make the foe flinch.
Hypnosis Status 60% 20 (max 32)
   
   
Anyone
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Imprison Status —% 10 (max 16)
   
   
Self
Prevents foes from using any move that is also known by the user.
Kinesis Status 80% 15 (max 24)
   
   
Anyone
The user distracts the foe by bending a spoon. It may lower accuracy.
Light Screen Status —% 30 (max 48)
   
   
User and ally
A wall of light cuts damage from Sp. Atk attacks for five turns.
Magic Coat Status —% 15 (max 24)
   
   
Self
Reflects back the foe's Leech Seed and any status- damaging move.
Meditate Status —% 40 (max 64)
   
   
Self
The user meditates to awaken its power and raise its Attack stat.
Miracle Eye Status —% 40 (max 64)
   
   
Anyone
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
Mirror Coat Special Varies 100% 20 (max 32)
   
   
Self
A retaliation move that pays back the foe's special attack double.
Mist Ball Special 70 100% 5 (max 8)
   
   
Anyone
A flurry of down hits the foe. It may also lower the foe's Sp. Atk.
Psybeam Special 65 100% 20 (max 32)
   
   
Anyone
A peculiar ray is shot at the foe. It may leave the foe confused.
Psychic Special 90 100% 10 (max 16)
   
   
Anyone
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Psycho Boost Special 140 90% 5 (max 8)
   
   
Anyone
An intense attack that also sharply reduces the user's Sp. Atk stat.
Psycho Cut Physical 70 100% 20 (max 32)
   
   
Anyone
The user tears the foe with psychic blades. It has a high critical-hit ratio.
Psywave Special Varies 100% 15 (max 24)
   
   
Anyone
The foe is attacked with an odd, hot energy wave that varies in intensity.
Reflect Status —% 20 (max 32)
   
   
User and ally
A wall of light cuts damage from physical attacks for five turns.
Rest Status —% 10 (max 16)
   
   
Self
The user sleeps for two turns to fully restore HP and heal any status problem.
Role Play Status —% 10 (max 16)
   
   
Anyone
The user mimics the foe completely and copies the foe's ability.
Skill Swap Status —% 10 (max 16)
   
   
Anyone
The user employs its psychic power to swap abilities with the foe.
Stored Power Special 20 100% 10 (max 16)
   
   
Anyone
The user attacks with a stored power that grows with each raised stats.
Teleport Status —% 20 (max 32)
   
   
Self
Use it to flee from any wild Pokémon. Also warps to the last Poké Center.
Trick Status 100% 10 (max 16)
   
   
Anyone
A move that tricks the foe into trading held items with the user.
Trigger Special 40 100% 15 (max 24)
   
   
Anyone
This psychic attack gets stronger every time it is used.
Zen Headbutt Physical 80 100% 15 (max 24)
   
   
Anyone
The user focuses and rams the foe. It may also make the foe flinch.
  • All details are taken from Generation 7 games where relevant.
  • Target data assumes user is in the lower left.
  • Moves in yellow are exclusive to Pokémon Clover.

Unused movesEdit

Move Cat. Pwr. Acc. PP Target Description
Ally Switch Status —% 15 (max 24)
   
   
Self
The user teleports using a strange power and switches places with one of its allies.
Gravity Status —% 5 (max 8)
   
   
Everyone
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Guard Split Status —% 10 (max 16)
   
   
Anyone
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
Guard Swap Status —% 10 (max 16)
   
   
Anyone
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Heal Block Status 100% 15 (max 24)
   
   
All foes
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Healing Wish Status —% 10 (max 16)
   
   
Self
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Heart Swap Status —% 10 (max 16)
   
   
Anyone
The user employs its psychic power to switch stat changes with the target.
Hyperspace Hole Special 80 —% 5 (max 8)
   
   
Anyone
Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.
Instruct Status —% 15 (max 24)
   
   
Anyone
The user instructs the target to use the target's last move again.
Lunar Dance Status —% 10 (max 16)
   
   
Self
The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
Luster Purge Special 70 100% 5 (max 8)
   
   
Anyone
The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.
Magic Room Status —% 10 (max 16)
   
   
Everyone
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Power Split Status —% 10 (max 16)
   
   
Anyone
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
Power Swap Status —% 10 (max 16)
   
   
Anyone
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Power Trick Status —% 10 (max 16)
   
   
Self
The user employs its psychic power to switch its Attack stat with its Defense stat.
Prismatic Laser Special 160 100% 10 (max 16)
   
   
Anyone
The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.
Psychic Fangs Physical 85 100% 10 (max 16)
   
   
Anyone
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
Psychic Terrain Status —% 10 (max 16)
   
   
Everyone
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psycho Shift Status 100% 10 (max 16)
   
   
Anyone
Using its psychic power of suggestion, the user transfers its status conditions to the target.
Psyshock Special 80 100% 10 (max 16)
   
   
Anyone
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psystrike Special 100 100% 10 (max 16)
   
   
Anyone
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Speed Swap Status —% 10 (max 16)
   
   
Anyone
The user exchanges Speed stats with the target.
Synchronoise Special 120 100% 10 (max 16)
   
   
All but user
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Telekinesis Status —% 15 (max 24)
   
   
Anyone
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Trick Room Status —% 5 (max 8)
   
   
Everyone
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Wonder Room Status —% 10 (max 16)
   
   
Everyone
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
  • All details are taken from Generation 7 games where relevant.
  • Target data assumes user is in the lower left.
  • Moves in yellow are exclusive to Pokémon Clover.

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