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Types
Normal Fire
Fighting Water
Flying Grass
Poison Electric
Ground Psychic
Rock Ice
Bug Dragon
Ghost Dark
Steel Fairy
???

The Psychic Type is one of the nineteen types.

Statistical averagesEdit

OverallEdit

Stat
HP: 80.87
Attack: 65.37
Defense: 82.47
Sp.Atk: 88.77
Sp.Def: 89.6
Speed: 73.17
Total: 480.23


Fully evolvedEdit

Stat
HP: 88.76
Attack: 73.19
Defense: 91.86
Sp.Atk: 97.86
Sp.Def: 98.29
Speed: 80.71
Total: 530.67


Battle propertiesEdit

Offensive PsychicIC Big Defensive
Power Types   Power Types
FightingIC Big
PoisonIC Big
½× FightingIC Big
PsychicIC Big
½× PsychicIC Big
SteelIC Big
BugIC Big
DarkIC Big
GhostIC Big
DarkIC Big None

PokémonEdit

Pure Psychic-type PokémonEdit

Dex no. Pokémon Type
#133 133MS Ayylamo Psychic Psychic
#201 201MS Futabafont Psychic Psychic
#226 226MS Lasslee Psychic Psychic
#227 227MS Wifemin Psychic Psychic
#271 271MS Upbote Psychic Psychic
#272 272MS Upbeddit Psychic Psychic

Half Psychic-type PokémonEdit

Primary Psychic-type PokémonEdit

Dex no. Pokémon Type
#049 049MS Elephas Psychic Normal
#109 109MS Singlets Psychic Electric
#110 110MS Dubus Psychic Electric
#111 111MS Tripsius Psychic Electric
#184 184MS Piicee Psychic Poison
#228 228MS Uwotto Psychic Steel
#289 289MS Egylamp Psychic Fire
#290 290MS Ruselamp Psychic Electric
#308 308MS Shiriman Psychic Fairy
#332 332MS Illuminowl Psychic Flying
#333 333MS Illumatrix Psychic Flying
#383 383MS Griforwork Psychic Flying

Secondary Psychic-type PokémonEdit

Dex no. Pokémon Type
#057 057MS Fishnism Water Psychic
#058 058MS Sjwhale Water Psychic
#076 076MS Deemdow Ghost Psychic
#077 077MS Dowster Ghost Psychic
#144 144MS Evacycle Steel Psychic
#171 171MS Lossolith Steel Psychic
#292 292MS Tunakking Fire Psychic
#306 306MS Jerkle Rock Psychic
#307 307MS Faptime Rock Psychic
#319 319MS Confirmabi Grass Psychic
#367 367MS Biteki Ice Psychic
#386 386MS Tentaquil Bug Psychic

MovesEdit

Move Cat. Pwr. Acc. PP Target Description
Agility Status —% 30 (max 48)
   
   
Self
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Amnesia Status —% 20 (max 32)
   
   
Self
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
Barrier Status —% 20 (max 32)
   
   
Self
The user throws up a sturdy wall that sharply raises its Defense stat.
Calm Mind Status —% 20 (max 32)
   
   
Self
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Confusion Special 50 100% 25 (max 40)
   
   
Anyone
The target is hit by a weak telekinetic force. This may also confuse the target.
Cosmic Power Status —% 20 (max 32)
   
   
Self
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Dream Eater Special 100 100% 15 (max 24)
   
   
Anyone
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
Extrasensory Special 80 100% 20 (max 32)
   
   
Anyone
The user attacks with an odd, unseeable power. This may also make the target flinch.
Future Sight Special 120 100% 10 (max 16)
   
   
Anyone
Two turns after this move is used, a hunk of psychic energy attacks the target.
Heal Pulse Status —% 10 (max 16)
   
   
Anyone
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
Heart Stamp Physical 60 100% 25 (max 40)
   
   
Anyone
The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.
Hypnosis Status 60% 20 (max 32)
   
   
Anyone
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Imprison Status —% 10 (max 16)
   
   
Self
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Kinesis Status 80% 15 (max 24)
   
   
Anyone
The user distracts the target by bending a spoon. This lowers the target's accuracy.
Light Screen Status —% 30 (max 48)
   
   
User and ally
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
Magic Coat Status —% 15 (max 24)
   
   
Self
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic Room Status —% 10 (max 16)
   
   
Everyone
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Meditate Status —% 40 (max 64)
   
   
Self
The user meditates to awaken the power deep within its body and raise its Attack stat.
Miracle Eye Status —% 40 (max 64)
   
   
Anyone
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
Mirror Coat Special Varies 100% 20 (max 32)
   
   
Self
A retaliation move that counters any special attack, inflicting double the damage taken.
Mist Ball Special 70 100% 5 (max 8)
   
   
Anyone
A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat.
Psybeam Special 65 100% 20 (max 32)
   
   
Anyone
The target is attacked with a peculiar ray. This may also leave the target confused.
Psychic Special 90 100% 10 (max 16)
   
   
Anyone
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
Psycho Boost Special 140 90% 5 (max 8)
   
   
Anyone
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
Psycho Cut Physical 70 100% 20 (max 32)
   
   
Anyone
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Psywave Special Varies 100% 15 (max 24)
   
   
Anyone
The target is attacked with an odd psychic wave. The attack varies in intensity.
Reflect Status —% 20 (max 32)
   
   
User and ally
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Rest Status —% 10 (max 16)
   
   
Self
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
Role Play Status —% 10 (max 16)
   
   
Anyone
The user mimics the target completely, copying the target's natural Ability.
Skill Swap Status —% 10 (max 16)
   
   
Anyone
The user employs its psychic power to exchange Abilities with the target.
Stored Power Special 20 100% 10 (max 16)
   
   
Anyone
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
Teleport Status —% 20 (max 32)
   
   
Self
Use it to flee from any wild Pokémon.
Trick Status 100% 10 (max 16)
   
   
Anyone
The user catches the target off guard and swaps its held item with its own.
Trigger Special 40 100% 15 (max 24)
   
   
Anyone
This psychic attack gets stronger every time it is used.
Zen Headbutt Physical 80 100% 15 (max 24)
   
   
Anyone
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
  • All details are taken from Generation 7 games where relevant.
  • Target data assumes user is in the lower left.
  • Moves in yellow are exclusive to Pokémon Clover.

Unused movesEdit

Move Cat. Pwr. Acc. PP Target Description
Ally Switch Status —% 15 (max 24)
   
   
Self
The user teleports using a strange power and switches places with one of its allies.
Gravity Status —% 5 (max 8)
   
   
Everyone
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Guard Split Status —% 10 (max 16)
   
   
Anyone
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
Guard Swap Status —% 10 (max 16)
   
   
Anyone
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Heal Block Status 100% 15 (max 24)
   
   
All foes
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Healing Wish Status —% 10 (max 16)
   
   
Self
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Heart Swap Status —% 10 (max 16)
   
   
Anyone
The user employs its psychic power to switch stat changes with the target.
Hyperspace Hole Special 80 —% 5 (max 8)
   
   
Anyone
Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.
Instruct Status —% 15 (max 24)
   
   
Anyone
The user instructs the target to use the target's last move again.
Lunar Dance Status —% 10 (max 16)
   
   
Self
The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
Luster Purge Special 70 100% 5 (max 8)
   
   
Anyone
The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.
Power Split Status —% 10 (max 16)
   
   
Anyone
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
Power Swap Status —% 10 (max 16)
   
   
Anyone
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Power Trick Status —% 10 (max 16)
   
   
Self
The user employs its psychic power to switch its Attack stat with its Defense stat.
Prismatic Laser Special 160 100% 10 (max 16)
   
   
Anyone
The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.
Psychic Fangs Physical 85 100% 10 (max 16)
   
   
Anyone
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
Psychic Terrain Status —% 10 (max 16)
   
   
Everyone
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psycho Shift Status 100% 10 (max 16)
   
   
Anyone
Using its psychic power of suggestion, the user transfers its status conditions to the target.
Psyshock Special 80 100% 10 (max 16)
   
   
Anyone
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psystrike Special 100 100% 10 (max 16)
   
   
Anyone
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Speed Swap Status —% 10 (max 16)
   
   
Anyone
The user exchanges Speed stats with the target.
Synchronoise Special 120 100% 10 (max 16)
   
   
All but user
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Telekinesis Status —% 15 (max 24)
   
   
Anyone
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Trick Room Status —% 5 (max 8)
   
   
Everyone
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Wonder Room Status —% 10 (max 16)
   
   
Everyone
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
  • All details are taken from Generation 7 games where relevant.
  • Target data assumes user is in the lower left.
  • Moves in yellow are exclusive to Pokémon Clover.

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