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289MS #289: Egylamp
Pokémon
#291: Mehndior 291MS
290MS
Ruselamp
ElectroLamp Pokémon
#290
290Ruselamp
Type
Psychic Electric
Unknown
Abilities
Illuminate or Synchronize
Gender ratio
50% / 50%
Catch rate
90 (11.8%)
Breeding
Egg groups
Mineral and Fairy
Hatch time
5140 steps*
Height
4'11" 1.5 m
0'0" 0 m
Weight
158.7 lbs. 72.0 kg
0 lbs. 0 kg
Base experience yield
189
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Body12
Footprint
File:F290.png
Pokédex color
Yellow
Base friendship
70
Cry


Ruselamp is a dual-type Psychic/Electric Pokémon.

It evolves from Egylamp when exposed to a Thunder Stone.

Pokédex Entry Edit

Pokédex entry
Ruselamp can attack with powerful jolts using their jumper cable hands.

Game Locations Edit

Availability
None This Pokémon cannot be obtained yet.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve Egylamp

Base Stats Edit

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 65
63 - 128 121 - 251
Defense: 85
81 - 150 157 - 295
Sp.Atk: 125
117 - 194 229 - 383
Sp.Def: 90
85 - 156 166 - 306
Speed: 90
85 - 156 166 - 306
Total: 525   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type Effectiveness Edit

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Doubly resistant to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Damaged normally by:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon
Dark
Fairy
None
Doubly weak to:
Normal
Fighting ½×
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic ½×
Ice
Dragon
Dark
Fairy
None

Moves Edit

By leveling upEdit

By leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Confusion Psychic Special 05050 100100% 25
011 Thunder Shock Electric Special 04040 100100% 30
055 Psywave Psychic Special 0000 100100% 15
099 Thunder Wave Electric Status 0000 09090% 20
1313 Signal Beam Bug Special 07575 100100% 15
1616 Barrier Psychic Status 0000 —% 20
1919 Stored Power Psychic Special 02020 100100% 10
2222 Discharge Electric Special 08080 100100% 15
2525 Dazzling Gleam Fairy Special 08080 100100% 10
2929 Cosmic Power Psychic Status 0000 —% 20
3232 Switcheroo Dark Status 0000 100100% 10
3636 Thunderbolt Electric Special 09090 100100% 15
4040 Nasty Plot Dark Status 0000 —% 20
4444 Psychic Psychic Special 09090 100100% 10
4848 Future Sight Psychic Special 120120 100100% 10
5252 Zap Cannon Electric Special 120120 05050% 5
  • Bold indicates a move that gets STAB when used by Ruselamp
  • Italic indicates a move that gets STAB only when used by an evolution of Ruselamp
  • Moves in yellow cannot be learned by any previous evolutions of Ruselamp

By TM/HMEdit

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite TM04 Calm Mind Psychic Status 0000 —}}—% 20
Bag TM Poison Sprite TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite TM10 Hidden Power Normal Special 06060 100}}100% 15
Bag TM Fire Sprite TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Dark Sprite TM12 Taunt Dark Status 0000 100}}100% 20
Bag TM Normal Sprite TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Psychic Sprite TM16 Light Screen Psychic Status 0000 —}}—% 30
Bag TM Normal Sprite TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite TM20 Safeguard Normal Status 0000 —}}—% 25
Bag TM Normal Sprite TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Grass Sprite TM22 Solar Beam Grass Special 120120 100}}100% 10
Bag TM Electric Sprite TM24 Thunderbolt Electric Special 09090 100}}100% 15
Bag TM Electric Sprite TM25 Thunder Electric Special 110110 070}}70% 10
Bag TM Normal Sprite TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Psychic Sprite TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Ghost Sprite TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Normal Sprite TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Psychic Sprite TM33 Reflect Psychic Status 0000 —}}—% 30
Bag TM Electric Sprite TM34 Shock Wave Electric Special 06060 —}}—% 20
Bag TM Fire Sprite TM35 Flamethrower Fire Special 09090 100}}100% 15
Bag TM Fire Sprite TM38 Fire Blast Fire Special 110110 085}}85% 5
Bag TM Dark Sprite TM41 Torment Dark Status 0000 100}}100% 15
Bag TM Normal Sprite TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Normal Sprite TM43 Secret Power Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Dark Sprite TM46 Thief Dark Physical 06060 100}}100% 25
Bag TM Psychic Sprite TM48 Skill Swap Psychic Status 0000 —}}—% 10
Bag TM Dark Sprite TM49 Snatch Dark Status 0000 100}}100% 10
Bag TM Fire Sprite TM50 Overheat Fire Special 130130 090}}90% 5
Bag TM Electric Sprite HM05 Flash Electric Special 02020 100}}100% 20
  • Bold indicates a move that gets STAB when used by Ruselamp
  • Italic indicates a move that gets STAB only when used by an evolution of Ruselamp
  • Moves in yellow cannot be learned by any previous evolutions of Ruselamp

By tutoringEdit

By Move Tutor
 Move   Type   Cat.   Pwr.   Acc.   PP 
Body Slam Normal Physical 85 100% 15
Flash Cannon Steel Special 80 100% 10
Meme ??? Special 65 100% 15
Metronome Normal Status —% 10
Substitute Normal Status —% 10
Volt Switch Electric Special 70 100% 20
  • Bold indicates a move that gets STAB when used by Ruselamp
  • Italic indicates a move that gets STAB only when used by an evolution of Ruselamp
  • Moves in yellow cannot be learned by any previous evolutions of Ruselamp

By breedingEdit

By breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
020MS021MS102MS103MS155MS156MS157MS289MS Ancient Power Rock Special 60 100% 5
163MS164MS293MS Lock-On Normal Status —% 5
157MS Magic Coat Psychic Status —% 15
039MS040MS075MS155MS156MS157MS277MS278MS
316MS344MS345MS346MS375MS376MS377MS
Recover Normal Status —% 10
167MS Trick Psychic Status 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Ruselamp
  • Bold indicates a move that gets STAB when used by Ruselamp
  • Italic indicates a move that gets STAB only when used by an evolution of Ruselamp

By a prior evolutionEdit

By a prior evolution
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
289MS Ancient Power Rock Special 60 100% 5
289MS Ember Fire Special 40 100% 25
289MS Flame Burst Fire Special 70 100% 15
289MS Heat Wave Fire Special 100 90% 10
289MS Imprison Psychic Status —% 10
289MS Inferno Fire Special 100 50% 5
289MS Magical Leaf Grass Special 60 —% 20
289MS Will-O-Wisp Fire Status 85% 15
  • Bold indicates a move that gets STAB when used by Ruselamp
  • Italic indicates a move that gets STAB only when used by an evolution of Ruselamp

Evolution Edit

289Egylamp
Unevolved
Egylamp
 Psychic  Fire 
Bag Thunder Stone Sprite
Thunder Stone
290Ruselamp
First evolution
Ruselamp
 Psychic  Electric 

Sprites Edit

Front Back Front shiny Back shiny
File:GenderM.png 290 290b File:GenderM.png 290s 290sb

TriviaEdit

Design OriginEdit

Ruselamp is based off the "REMOVE GENIES" meme that is prevalent on /vp/. It is meant to ruse a player into thinking Egylamp would evolve into a genie... but in actuality it evolves into Ruselamp, a lamp.

Name OriginEdit

Ruselamp is a combination of "Ruse" and "Lamp".

289MS #289: Egylamp
Pokémon
#291: Mehndior 291MS

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